Playmakers - The Game Industry Podcast
One Million Downloads in One Week: The Power of Rapid Prototyping, with Mike Mika
May 6, 2017
Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release.
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Mike Mika has 20+ years game development experience. He helped launch NGMoco, pioneering some of the first free-to-play games for iPhone. He's run studios and played a major role in the shift to digital content distribution with Xbox Live and PSN. He has shipped over 190 games on every platform since the Game Boy, his most recent title, #IDARB was downloaded by over a million people in the first week of its release. Mike's improvisational approach to game design can inspire any game designer to spend more tame creating interactivity and less time working only with documentation. His enthusiasm for game development and the game business is also very palpable in this interview. In this episode we cover his work on several hit franchises, his experience creating #IDARB, his approach to prototyping quickly and effectively, and surprise attention he recieved in 2013. That was the year when the rest of the world became aware of Mike as “The Donkey Kong Dad” when he modified the classic Donkey Kong game for his daughter, so she could play as Pauline and rescue Mario. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!